Humble Beginnings

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Hard Times Ahead

You start:

Spring, a time for ploughing the fields and sewing the new crops, still surviving off what you have left from winter and anything else you can find.

having had an attack around a week ago so there is still help to be done, people stocks have been mostly ransacked and taken by the bandits and a few people died in the fires.
the mood is low and the merchant wont be here for another three weeks.

Session 1
"Poisoning the village will cheer everyone up!"


After a long day’s work rebuilding the village from the latest bandit raid, the tired villagers, including Chris Miller, James Arsmith and Brody Copperfield retreat to the Bucking Hare for some drinks and entertainment. As Chris and Brody get involved in a quiet game of Ringcard, James sets up in the corner playing his lute and singing some of the more racy songs less welcome in his Granddad’s bar. Chris beats his opponent and makes a few copper, passing a couple to James as he wryly raises an eyebrow… Trixy, the landlady, has the usual evening of brushing off unwanted male attention in the form of old Mr Burnlac, and eventually sets to chatting to Chris. After programming Chris for evil, she shuts the place for the evening.

As the night draws in, there is the sight of tired little Serra Hayford trudging home to her parents, bringing in the slim pickings of her day’s work. Her parents trying as best they can to do their work.

James gets home to the Fortune’s Rest, to find his grandparents finishing off for the night. He sets about the chores and as always, notices the gold sword inset with rubies above the mantel.

Day one: The Rogue and the Runs

Next morning, Chris asks Telon Bernlac for some herbs, apparently he’s got a bit of trouble brewing down in his bowels… He then heads off looking for Marabelle the flower girl. He finds her high in the field, and she gives him some vague advice about black and yellow flowers. It takes the slightly more mercenary advice of Serra to actually tell him he’s looking for camomile. After several run-ins with snakes he finds some “camomile” and goes back into town.

Brody Copperfield, after a morning toiling in the field gets sent off by his mother for more flour. He heads off, forgetting both boots and his signature hammer spade. Chris then “helps” him with flour (mealy and laced with camomile). He then sets about making the daily bread…

Telon and Serra independently go hunting. Finding some rabbits in his traps but lacking the know how to release them, Telon gets the help of Chris (who price gouges like a dealer with an addict). Serra meanwhile has no such difficulty and brings in a massive haul.

Meanwhile, the latest bread is hitting the stomachs of the population… And the contents of said stomachs start hitting the floor. Chris, our intrepid trickster has managed to poison 300 out of the 500 villagers! The fallout is severe and word on the street immediately blames Brody, whose mother immediately blames Chris and in a row with the elder Miller refuses to buy from them again. Thus potentially ruining two family businesses!

Day two: The Hunter and the Hell-Rabbit:

The next day Telon, one of the few villagers not affected by the Breadgate scandal is out foraging, and finds in the woods a rabbit surrounded by wolves. In a flurry of movement the rabbit is attacked by the wolves… and the dust settles to find the blood soaked rabbit surrounded by the corpses of the pack. As it advances on Telon he wisely flees the scene. He eventually relays the scene to Trixy, who senses the opportunity to make money on wolf pelts.

James busies himself cleaning up some of the older villagers. He’s seen how sickness can take hold in towns. Cleaning himself up suspiciously easily he then moves on to entertain the unruly kids let loose by the Breadgate scandal…

Serra, another one lucky enough to have noticed the bread before eating it, breaks into Chris’ room. Threatening a terrible vengeance if he ever puts her parents in danger again she leaves, not knowing if the message has sunk in.

Day three: The Factotum and the Fur thieves

Telon and Trixy head out in the morning looking for the dead wolves, and find Marabelle sobbing over their remains. She insists the corpses are returning to the land, much to the consternation of the two. As they take some of the carcasses away, roots try to stop their escape, but to no avail. They return to town, bloody harvest in hand. Later, Chris reemerges and is confounded by the lack of interest from Trixy. Maybe dead wolves are the way to a woman’s heart?

As the otherwise uneventful day draws to a close, Serra approaches James headed home to the inn to ask for work. Or rather to point out that the town is on its knees and not improving, and maybe they should seek their fortunes elsewhere. James gives a fairly noncommittal response but doesn’t dismiss it out of hand…

Session 2
"Lets all go off into the woods with that creepy grey girl!"

Day one: The Rhymer and the Rogue

The day starts with Brody, our intrepid baker, visiting GranGran. He’s still stung from the incident with the diarrhoea… She sends him off to buy some flour from the mill, a place he’s off to later anyway in order to mend fences (physically and metaphorically). He finds Chris in the basement, doing a rare hard day’s work and a bad approximation of hiding… After Chris is made to accept the error of his ways, he sets Chris marching down into the village to let people know he was responsible for the poisoning.

As Chris approaches the nearest houses, the kids start chanting new songs at him:

Wee Chrissy Millsie runs though the town,
Upstairs, downstairs, looking slightly brown,
Banging at the window, crying at the lock,
Coz he’s pooped his pants and it’s only two o’clock.

Someone may have already figured out who was responsible…

When you’re lying in bed
And you’re feeling something spread
Chris was here, Chris was here

Yep, someone definitely figured it out…

When you’re climbing up a ladder
And you hear something splatter
Chris was here, Chris was here

It goes on…

If you’re digging with your shovel
And you feel something bubble
Chris was here, Chris was here

And on…

James has been composing defamatory rhymes and teaching them to the kids. Chris decides he doesn’t need to ’fess up and heads off home.

Later in the day, a town meeting is called to discuss recent events. Most of the party attend except Chris. In fear of her immortal soul, Trixy shops Chris to the town and Brody is sent off to retrieve him and put him in the stocks… Serra however beats him there, having run out as soon as Chris’ name was mentioned. She breaks into his room (again) and starts winding him up, telling him that he’s for the gallows! Chris bolts but is chased down by Brody. Brody fetches him back to face the music and he gets put into the stocks.

Day two: The Misanthrope and the Maps

Serra gets sent off on a mission by her mum. Ostensibly to hunt boar but given the map she receives from her mother and the related map she forces Telon’s dad to give her it’s obvious there’s more to this than meets the eye.

She recruits Telon into her fool’s errand and then gets Nerrah to release Chris into her custody for the mission. Finding a bored James she enlists him, being very clear she’s only recruiting him for his family’s supplies. James guilt trips Brody into coming then sets about getting tents and supplies for the road, taking the golden sword on his way out.

The press-ganging completed, the party pore over the two maps and head out west. Promptly getting caught up in the rough terrain. They camp out, James and Serra making sure Chris doesn’t get comfortable by making him fish without a pole, cook and clean. The party make a mighty roster for the watches, which immediately breaks down when Serra falls asleep at her post…

Day three: The Sneak and the Snakes

After a delightful if unexpected night’s sleep, the party head off. Chris however gets caught up by running into snakes. Again. After successfully killing the vicious vipers in a heroic display of combat, the party is able to make pace along the trail… only to find they’re following some of the least travelled routes in the woods. They make it across the length of the village in a day, setting up camp at the lake north of the village.

Day four: The Paragon and the Predators

After a night punctuated only by the sight of someone over the lake wandering about strangely, Brody remembers he forgot to get the flour for GranGran and heads back into town over the broken bridge! This act of selflessness results in the extremely caring party leaving the camp and heading further into the woods, James and Chris blissfully unaware that the lack of progress yesterday was due to competence issues with the trackers, not due to the difficulty of the terrain!

As the party head on, they spot a wolf, presumably scouting for its pack. With Chris acting as bait, Til kills it with an arrow. Knowing there’s likely a larger pack out there, the group are wary, but know they’re more likely to go for a lone target. Said lone target, Brody, has just set up camp in a ruined building for the night, when howling can be heard outside…

Session 3
"A pack of wolves can double in number every twenty minutes..."

Part 1: The Pastries and the Predators

We left our intrepid adventurers as a party divided: the main group had just slain a wolf tracking them through the wilds, meanwhile Brody had holed up for the night in an abandoned shack on the edge of town. Brody woke to the sound of wolves growling to find the rest of the pack, some ten strong, outside. With Marabelle snarling back at them, seemingly negotiating with them.

Her negotiations fail (she was rather high) and she flees into the wreckage to join Brody. As the wolves enter, a mass of vines wrap themselves around most of them, allowing the luckless pair time to escape… by running upstairs.

They leap out of the window, Brody somehow managing to keep hold of the pies and attempt to steady Marabelle’s landing. Their escape cut short by the twenty wolves who realised they’d got out and pursued, Brody uses the pies as a distraction to allow their escape. All forty wolves go after the pies. They then part ways after a surprisingly uninjured and unafraid Marabelle insists she is fine and doesn’t need his help. Brody then runs off into the woods full speed to catch the rest of the party.

As the rest of the party make camp the next night at a crossroads heading north, Brody catches up, and begins regaling them of his valiant rescue of Marabelle from eighty wolves.

Later that evening lights come out of the woods. Faeries knock everyone out and take their stuff. As people awake the next morning, substantially more naked than the night before, it turns out the delightful little tricksters have hidden their equipment in the woods. Chris is incredibly entertained by this, James is bemused and thinks it could have been worse while Serra and Telon threaten bloody murder against the creatures. What could possibly go wrong with threatening creatures which can knock out a party of five fully grown people on a whim leave them naked as babes in the wood? Surely nothing…

Part 2: The Boar and the Barman

The band of brothers and scary midget sister gather their belongings and continue on north to their destination, eventually reaching the boar territory. Ever the subtle one, Brody yells “there’s the boars!” to let us know we can ambush them, and they all run off, alerted to our presence. The night results in another faerie attack with Til’s bow going missing.

The next morning, an irate Til notices his bow is missing. Chris and James hear laughter and go pursue it. They find faerie lights and try to lure it out with jokes and bardic music, but it seems the faeries aren’t that stupid! They come out briefly but aren’t lured in for long. As the tempers in the party fray Serra, Til and Chris go tracking.

The plan is to set traps and drive the boars into it. Sadly this requires a certain amount of stealth which some of the less outdoorsy members of the group lack (specifically James)and the boars are alerted to intruders. As one gets ready to charge James, he throws a rock against another rock in the clearing, producing, oddly enough exactly four humans worth of noise. This distracts the boars long enough for him to escape but ruins the plan. Serra retrieves the traps and sets off to plant them by the boar nest, but bored by the inactivity, Brody gets down, and makes the boars set off in the opposite direction, straight into the camp and start eating mushrooms from the packs. Very specific mushrooms. One might almost say “magic” mushrooms.

As the group realise the boars aren’t coming back they go to see what they’re doing and manage to find them asleep in the camp. They kill two of the boars but wake the third. The mother. The protective mother near two piglets. Brody starts helpfully scolding the party when to avoid being charged by the thing, James attacks the boar sword in hand. Serra, Chris and Telon take position and between the four of them they slay the mighty, stoned beast before it hurts them. As they check the cave they find a scroll and a pouch of silver.

Session 4: The piglets and the party
"It's definitely immaculate conception! Honest!"

In the aftermath of the battle of the boars, the party set up camp for the night. The boars have eaten most of the supplies so it’s a hungry night ahead. During James’ watch the piglets come back to camp, looking for their mother. Not having the heart to drive the off, he lets them stay. The next day, the group discuss what to do with them as Telon settles them down. The consensus is that they be taken back and sold to a farmer for rearing so the newly named Chris the boar, James the boar and Serra the boar join the group.

As the party, fairly hungry and carrying three boars between them, return to the village they see a torch burning. It’s Jimmy Long-arm! And half the village! The return of the first successful hunt since Serra’s brother died is a cause for celebration and there’ll be a feast the next night. Telon sets the piglets up in a pen on the edge of town and the party head to their respective homes.

There’s a big celebration in town the next day to celebrate a successful hunt. James provides much of the music and regales the town with stories of the trip. As the day goes on, Chris makes a speech declaring that he’s turned over a new leaf, sounding ever so slightly like overcompensation to some of the party… Rumours abound of Nerrah’s pregnancy, which she’s claiming is divine intervention but James realises he has a new aunt/uncle is the bun in that particular oven. Toward the end of the night, he comments to his granddad about this little miracle, and manages to get a pretty expensive bottle of red wine to keep his mouth shut!

The next day, Brody pressures Telon into giving up a boar for his family’s bakery. Til and he drag the boar across town to Serra’s house to skin it and find the supposedly missing Marabelle in front of the bakery, trying to get pies for some people who threatened to ripher legs off if she doesn’t comply. A hungover James joins the group, gets a few pies after some sharp words with Brody about riding roughshod over partners and walks off. Marabelle takes her pies and heads off to give them to her mysterious extortionists.

In the next few days, the village prepares for the arrival of the trader. Serra prepares medicines in the alchemist’s workshop, while James sets up his usual agreements to help sell goods for villagers. And then nothing. Boron is late. Several days go by and he’s still not there. Nerrah calls a village meeting and it’s decided a scouting party needs to take the goods to the next town and see if he’s fallen into trouble. Specifically the party who so expertly took on the boars. The party all agree to go except Serra, who bolts out the door. Except Serra it turns out is willing to go but didn’t want to be in the limelight.

The night ends with the group saying their goodbyes and preparing to leave.

Session 5: The Wanderers and the Wilds
"Behold the song of sudden exposition!"

As the party leaves town, a hand cart loaded down with goods and pulled by Brody, they know not when they’ll return. Some of the other villagers have given over some goods (like wolf pelts) to be sold in town assuming they don’t find Boron. Chris jealously guards the pelts Trixy put into the cart.

The first day passes uneventfully, but on the second day the trackers spot a trail of blood heading into the woods off the track. The usual selection of mixed priorities sets in until it’s realised that one of the objectives is to locate Boron. Leaving Chris in charge of the cart, Telon, Serra, James and Brody head off to follow the trail. A pair of small, wizened creatures drop out of the trees in ambush, only to be pummelled down by the group. James recognises them as goblins, bandit creatures out of myth. Realising these were a diversion, the heroic band of village dregs hustle back to the caravan, James reciting an old song of battles against the goblins, to find Chris facing off against the most of the creatures. As James rushes to Chris’ defence, helping him to kill some of the creatures attacking him, the goblin leader, a shaman or witch of some sort attacks Telon with what looks like a magical attack. Brody, Serra and Telon try to take it down, with Brody then deciding to negotiate with him. The creature obviously lying, Serra and Telon take the thing down. With the loss of their leader and half of their number the others bolt.

James, Chris and Telon having taken injury, Serra insists the group set up camp. Not understanding the principles of treating injuries on the move, Brody demands the party move on but eventually acquiesces at the lack of movement and goes to loot the goblins. The items their leader had worth far in excess of the few items they stole, the party rest easy knowing they have a definite profit. Serra traps the area and snags another goblin overnight.

As the party move on fully healed (bed rest is surprisingly good medicine!) they travel for a further two days without incident. They eventually spot the burned wreckage of a wagon. As they move closer they notice it’s Boron’s caravan, but there’s no sign of his horse… But his bear is certainly there… Oh wait… Did he have a pet bear?

As Serra and Telon try to calm the creature the group notice an odd feature: the bear is wearing a hat! It certainly seems to be tame enough, maybe someone owned it after all. James has a nagging suspicion there’s some sort of travelling group usually owning creatures like this… But swats it away as an errant thought. Probably nothing. They find Boron’s remains a few days dead in the cart, signs of injury on him and the caravan looted.

Session 6: The Beauty and the Brody
"Oh I'm sorry, I thought you were a deer!"

As the party leaves the wreckage of the caravan, the grave of Boron the trader freshly dug by the roadside so he could watch travellers passing by. Though they never checked to see whether it was a crossroads. That’s where murderers get buried. Oh well. The bear follows them along for the next few days, occasionally bringing Serra and Telon presents it caught. A hawk is spotted following the party, but despite the best efforts of Serra, Telon and James won’t come down to them.

Perhaps inspired by the saying “turning swords into plowshares” Serra develops a new nocturnal habit of hammering the goblins’ morningstars into hammers. As nocturnal habits go it’s not up there with drugs or illicit cockfights, but at least drug addicts don’t typically have the strength to pound metal on metal all night!

On the fourth day on from the caravan the bear has wandered off and the majestic Brody pulling the cart suddenly takes an arrow to the chest. As he recoils in mild surprise a skinny little man with pointy ears drops out of the trees, claiming that he thought he was a deer! The man introduces himself as Spanik, and full of apologies he pulls the arrow out of Brody’s chest, causing more damage than it did going in. Brody, barely even noticing the hideous hole in his chest starts making comments about Spanik’s mutilated ears.

Serra insists Spanik make amends by helping tend to Brody, and they make way to his camp. He tries to convince them to leave the cart to carry on to his camp but the more suspicious members of the party insist he moves to their position. Neither Serra nor James failed to notice the hawk seems to be his. As day turns to night Spanik tells the party he’s from Cinnabar, the town they’re headed to, and that a month earlier it got hit by bandits and killed almost to a man. Only a small number of children survived, being looked after by a woman. He spies James’ sword, and tries to convince him to sell it to him. Then tries to tell him it’s stolen goods. Then explains it looks like the old king’s sword. As James explains its an heirloom and not for sale, he makes a mental note to disguise the hilt a bit. While explaining that it’s probably just a cheap knockoff. Chris helps with disguising the hilt in his own “special” way.

As the party arrive into Cinnabar, they’re greeted with the slightly aromatic fragrance of burned longpig. The town is torched and littered with the remains of the townsfolk. A lone woman is spotted rooting through the wreckage, trying to remove bodies. As the party approach, James introduces them and Brody explains they’re here to loot the town and move on. Generally ignoring the sarcasm the woman, a true beauty of a half Orc named Zanzan, explain that she look after little ones after attack. She look after them in hiding place outside town. She take us… I mean she takes the party to the quarry where the kids are holed up and they share some food and supplies with her.

Zanzan it seems is such a beauty among her people that she can’t find a mate, it’s tough being attractive in a race that doesn’t value beauty. She’s trying to prove that she’s worth mating with by showing she’s strong and capable of looking after a large number of irritating children. As the party go about making themselves useful, Serra and Telon go looking for food, Brody sets to guarding the cart, James goes to try and keep the kids under control and Chris disappears…

Serra and Telon go looking for the bear. As Serra looks into the bear’s eyes she reconsiders the plan to kill and butcher it. Perhaps mercy? Perhaps a slight fear of being eaten? Who can say. She takes it to the children in the quarry and tries to teach some of the plucky young things how to command Jarros the bear. As the scene closes with a child pinned beneath a bear paw, may I take a moment to remind you, dear listeners of the perils of working with children and animals.

Session 7: The Sweatshop and the Sticks
"Why do we even need clothes?"

As the party come to terms with the devastation of Cinnabar, the biggest thoughts on various minds range from “Are these kids all going to die?” to “How are we going to last on the roads?” via “Why won’t Brody put some bloody clothes on?!” The question of the naked baker seeming the easiest to answer, Serra attempts to get him to dress and arm himself. The relative merits of clothing seeming to be a subject overlooked by the Copperfield household, and it becomes readily apparent why: Brody thinks he’s invincible! Even James mentioning that nakedness is frowned upon in polite society doesn’t get through. Eventually he relents and Serra is allowed to dress him.

Serra then sets about restoring the smithy. James, voted the least likely to send children running in terror three years running in Burnside, identifies which children are likely to do best in the smithy and sends eight of them to work for free helping them make tools for the village and travelling leathers for the party. Not necessarily in that order.

James sets about asking the surviving noble children about the surrounding area. Some of them have some idea of the world outside and he manages to sketch out a crude map of the surrounding area. They make plans for the party to head into the city.

Telon goes foraging for food, helping the kids identify edible roots and berries. Chris decides to go gathering fuel with some of the children. He disappears for most of the fortnight only returning with his young charges and bundles of sticks. And gets. Increasingly. Irritating.

This comes to a head when Serra is poring over the scrolls they’ve gathered over their travels. Serra can’t read it, while James can but can’t understand it. He reads one out with no effect. One of the noble kids mentions that the priests use them to perform acts in services. He seems to be about to explain more when Chris irritates him and he runs off. At this point Serra snaps and James walks off. As James gets annoyed with Chris a twig leaps over the room and jabs him in the eye…

As this all settles down, robed figures ride into town.

Session 8: The Farmers and the Firedrake
"That dragon's so shiny! Can I keep it?"

As the party gets ready to settle down for the night a large convoy arrives headed by several robed figures. Brody being the only about town he subtly and deftly walks up to them. And escapes the notice of two out of eighteen of them. The convoy are made up of priests and colonists sent to “assist” the survivors and recolonise. Brody explains that the forge is up and running and the survivors are in the quarry with Zanzan. He also asks if they can spare some support for Burnside, which the absolutely non-hive mind clerics didn’t even know about. They agree that some settlers will be sent there.

The rest of the party is in the forge, studiously avoiding strangling Chris as usual. A hooded man and a large green man with tusks arrive at the forge and it’s established that the green one will take over there but he doesn’t speak common. James establishes that he also doesn’t understand dwarfish, but he does manage to understand words like “greenskin” and “wazzok” (=oafish clod in the blacksmith’s language), James’ name du jour for Chris (du jour meaning “of the day” in some incomprehensible dead language). As they retreat from the forge Serra wonders whether they’re normal for priests, as they’re nothing like Nerrah. James mentions that in the city you don’t see much of the priests, and he’d never heard of Yondalla before coming to Burnside.

The next day the party decide they’re going to move on to Erebaster. James and Serra try looking for a vendor to sell the gem they got from the goblins, and find a gem merchant. He tries to sting them for five gold and despite a bit of haggling James eventually decides to leave it until they get to the city. Finding they have no place to sleep they commandeer a house on the edge of town, Chris puts up a sign “Adventurers Incorporated” outside which gets immediate interest from a townie. He tries to recruit Telon for heavy lifting. Chris agrees for five gold. James then wanders around the campfires playing and trying to garner a bit of information about where the villagers are going. They also meet someone making the trip home who agrees to deliver letters for them.

The next day, the party write their letters and the totally trustworthy fellow takes them. Brody then befriends a girl who’s very, very fond of horses and amazingly manages to persuade her to sell the party some. James goes about buying up travel rations and Chris… Chris is ambushed by the guy who paid in advance for Til to do some unpacking. As the indignant hunter refuses to enter into the indentured servitude Chris has prepared for him Chris obligingly goes and “works” for reduced pay. He then tries to make up the difference by liberating supplies. Poorly. He’s caught and sent packing without pay.

The party set off from Cinnabar on their new horses, with Telon and Serra helping eke out their travel rations and Telon and James looking for “medicinal” herbs to sell when they get to the city. At a fork in the road they find a signpost heading to the Golden Cave, a place James doesn’t remember. With the weather worsening rapidly, it seems almost like fate that any shelter present itself now.

There are fairly recent tracks leading up, four in fact, with one leading back. They make their way to the cave, only for the horses to try and bolt. As Serra and Brody get the horses under control the rest approach the cave entrance. The inhalation of breath they hear from inside makes James think of nothing so much as a monster from legends, which raises a snort of derision from Serra.

As the party enter the cave, with only Serra able to see, the noise gets larger. Eventually a flame bursts in front of the group, leaving the party in no illusions that it is facing a dragon. A fairly wounded looking gold dragon with a tiny hoard. It seems the creature has been luring people in with the sign and taking their possessions. It’s particularly taken by the smell of Serra, saying one of her people was one of its attackers. It claims that like Serra, it is the last of its kind. News to the party who just dismiss her as a midget.

As the dragon tasks the party to find the attacker, it passes a strange weapon to Serra, claiming that the other is on the attacker, and that he is like her. The dragon then dismisses them, except Chris won’t go. He’s oddly fascinated and keeps trying to get it to let him come closer… The light-fingered trickster is eventually convinced to give over and head out the cave. As they leave, the weather isn’t calming down any so they make a camp at the cave mouth. Chris and James get the sign from the road and burn it to keep warm and prevent anyone else getting lured in.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.